8/19/2023 0 Comments Lara croft tomb raider game listThere's more than enough non-canon material to fill a lifetime, so I have absolutely no plans to stop here. Thankfully Tomb Raider is a bit like Doctor Who. In spite of this it was a great game and it would be a lie to say I didn't enjoy it a lot. I'd rather have precise platforming and no shooting myself. Still, Edge had it spot on when they said it was a reversal of the formula: from precise platforming and loose shooting to loose platforming and precise shooting. The latest Tomb Raider was a great game and worked really well as a fresh approach. Tomb Raider III: Adventures of Lara Croft.įrom all of these, the standout levels are the Venice Level from Tomb Raider II, and (ironically, given the bad reviews) the Louvre level from Angel of Darkness.Unfinished Business and Shadow of the Cat.I like to think of them as not being canon! Here's the full list of conquered games. I've now done it properly.Īlthough there are lots of Tomb Raider games I've not played, most of them are mobile, Gameboy or Xbox exclusives which I don't imagine I'll ever get to have access to. To be fair, I'd already completed this, but had taken the shortcut to skip the Atlantean Stronghold level. Perhaps surprisingly, but fittingly, the last game that I managed to complete wasn't the latest Tomb Raider reboot, but instead was Unfinished Business, where Lara returns to the Atlantean Hive from Tomb Raider 1. It doesn't help that they continue to make things harder by releasing new games every so often. It's been a long slog, over 10 years in the passing. No one other than me will care about this, but I've finally completed the full complement of Tomb Raider games. To celebrate this (it's a small, private celebration to which only me and the Internet have been invited) below are a selection of some of the more powerful screenshots captured during my playthrough of the game. The Tomb Raider Reboot didn't disappoint. On top of this, there have even been some beautiful weather effects (contrast the atmospheric storm at Dr Willard's Scottish castle against the bright burning sunlight of the Coastal Ruins in Alexandria). The large scale of the vistas offers the promise of future adventure the claustrophobic corridors achieve the sense of exploration. Surprisingly evocative vistas and large internal cavernous rooms (captured using clever cinematic long-shots) are balanced against intricate mazes with hidden alcoves. The thing they've consistently managed to get right throughout the series is the sense of scale needed to pull the adventure forwards. Still, the games that have captured the essence of adventure and exploration most consistently for me over a long period of time are those from the Tomb Raider series. Over the years I've collected a lot of screenshots of the various games I've played.
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